I modelled my Character Lena some new clothes, and decided to do a simple studio still with her, I've also included close ups on the new clothes in detail.
The models are separated into two substance painter files so the ambient occlusion bake doesn't get broken by overlapping clothing.
Modelled, UVed, Rigged, Sculpted and Rendered in Blender 3.1 in the Cycles engine
Textured in Substance painter 3D